Sunday 7 October 2012

Cork and drain


Front view.

Just showing the drain a bit more. Both cork and drain have UVs but the textures at this point are only basic colours.

Dragon/islands natasha

Here I have the uvs  for the dragon and long island, plus the leafs image for the tree island.





Darren Wallace Assessment 2


SEA LEVEL DESIGN
Unity Pro water was used for the water surface. Animated light textures to create light dapple /caustics projected onto environment, objects and characters. Depth of field, particles and fog to help recreate an underwater feel.



Many assets will change location etc and have only been placed randomly into the level until we decide on where and what everything will be doing in the end result. 
Level will be optimized to run at an acceptable frame rate using the computers in Studio 2 at JMC. Slower computers may suffer from low frame rates. 

Play SEA LEVEL at this address, (13mb)
>>>> http://wallacedigitalstudios.com/WebPlayer.html <<<<

SHARK

Maya
 Maya
 ZBrush High Res + Paint
  ZBrush High Res
ZBrush Low Poly




TURTLE


 ZBrush High Res + Paint
 ZBrush High Res
 ZBrush Low Poly
Maya



CRAB
Maya

EEL
  ZBrush High Res
  ZBrush High Res
  ZBrush High Res
Maya

ENVIRONMENT

 Zbrush High Res (Cave Entrance)
 Zbrush High Res (Wall)
 Zbrush High Res (Reef)
 Zbrush High Res (Reef)
 Zbrush High Res (Reef)
 Zbrush High Res (Reef)
Zbrush High Res (Reef)
Sea Urchin


 Front view.
Back view.

 Textured.

Back View.


Animated. Also is set up with animations on a bone for Unity.
Sign (for puzzle) UVed and ready for texturing (already working in game):



MooseOwl model with rigging:



Remodelled MooseOwl after rigging test (not yet in game):

Fields Aplha 008

Alpha 8 is available here

Change log:

- Repaired colliers not detecting tags ( these silly little bugs take too long to fix I suspect i'll have to solve the problem again once we bring in the real main character model)
- Depth of field changed to match Darren's sea level
- Repaired Colliders interacting with ridged bodies, (it works a little better now but its still not quite there
- Haven't had time to work on the level layout =(
- Planing for the AI code has begun but is not included in this build see build 9 for AI excellentness on Tuesday!

Diving Helmet animation test


Chest

The chest has UVs but no textures at this point. I was thinking of using mudbox to add some coral stuck to it.

Chest closed.

Clam
Completely UVed and textured. Sicilia suggested adding a pearl and I think it looks great with so I did.


 Clam closed.


 Clam now animates.