Possible objects to be encountered by the player likely to be found on the collision layer. Some trials such as the underwater chasm, glowing area and school of fish would probably be better suited as part of a backdrop on another layer. Even objects like the buoy and lifesaver could act as simple decorative elements. The faded lines are meant to represent a rip or strong torrent. Ideally when the player runs into this their travel pace will speed up.
The below images are concepts for puzzles. Descriptions for what each of the puzzle requires in order to be completed is written inside each of the images. Although some concepts may be too complicated and tedious to achieve in Unity simple aspects can be drawn from them anyway when coming up with the final puzzle challenges.
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