Buoy that floats above the water. There could be a sunkern one? Since the Underwater level takes place, well, underwater, the buoys are likely to just be seen during the transition from 'Fields' to 'Underwater'.
A diving tank. Will likely just be floating around or sitting sunk somewhere in the level. Bubbles are going to be coming from the mouthpiece.
A hook and line. Now that I'm uploading the image, I'm thinking putting in some sinkers. The hook is going to be really small though, unless some are put in the foreground, in which case it could be cool to model some fake bait/fishing tackle like plastic colourful fish or insects.
Life jacket that will be floating around the water. I was going to add clips and extra material folds but it would be a lot easier to just simulate that with the texture.
Different sized chests which could hold interesting things inside. Very basic since detail will be represented through texture. I think I saw someone else working on another chest with more modelling detail so these could be scrapped for that.
Our original game idea had a puzzle involving toxic waste barrels so why not encorporate a similar idea in this game? It'll have a toxic, radiation or biohazard symbol to actually show that it's not an ordinary barrel (why not one of each?)
I wanted to have a pipe somewhere in the Underwater level that pumped out this sludge. One of my puzzles required a pipe to become blocked to stop the sludge so the character could advance forward.
Valves which could be turned to stop or start a certain action. Given the limited amount of actions the character is able to do, the player may not be able to turn valves. If that's the case, these could still show up as decorative assets with spinning animations.
Old fashioned deep-diving helmet that can show up as a decorative feature. It doesn't look too smooth now since I wanted to cut down on the number of faces. One version can have an opening/closing animation for the front face protector.
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