Sunday, 7 October 2012

Darren Wallace Assessment 2


SEA LEVEL DESIGN
Unity Pro water was used for the water surface. Animated light textures to create light dapple /caustics projected onto environment, objects and characters. Depth of field, particles and fog to help recreate an underwater feel.



Many assets will change location etc and have only been placed randomly into the level until we decide on where and what everything will be doing in the end result. 
Level will be optimized to run at an acceptable frame rate using the computers in Studio 2 at JMC. Slower computers may suffer from low frame rates. 

Play SEA LEVEL at this address, (13mb)
>>>> http://wallacedigitalstudios.com/WebPlayer.html <<<<

SHARK

Maya
 Maya
 ZBrush High Res + Paint
  ZBrush High Res
ZBrush Low Poly




TURTLE


 ZBrush High Res + Paint
 ZBrush High Res
 ZBrush Low Poly
Maya



CRAB
Maya

EEL
  ZBrush High Res
  ZBrush High Res
  ZBrush High Res
Maya

ENVIRONMENT

 Zbrush High Res (Cave Entrance)
 Zbrush High Res (Wall)
 Zbrush High Res (Reef)
 Zbrush High Res (Reef)
 Zbrush High Res (Reef)
 Zbrush High Res (Reef)
Zbrush High Res (Reef)

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