SEA LEVEL DESIGN
Unity Pro water was used for the water surface. Animated light textures to create light dapple /caustics projected onto environment, objects and characters. Depth of field, particles and fog to help recreate an underwater feel.
Many assets will change location etc and have only been placed randomly into the level until we decide on where and what everything will be doing in the end result.
Level will be optimized to run at an acceptable frame rate using the computers in Studio 2 at JMC. Slower computers may suffer from low frame rates.
Play SEA LEVEL at this address, (13mb)
>>>> http://wallacedigitalstudios.com/WebPlayer.html <<<<
ZBrush High Res + Paint
ZBrush High Res
ZBrush High Res + Paint
ZBrush High Res
ZBrush Low Poly
ZBrush High Res
ZBrush High Res
Zbrush High Res (Cave Entrance)
Zbrush High Res (Wall)
Zbrush High Res (Reef)
Zbrush High Res (Reef)
Zbrush High Res (Reef)
Zbrush High Res (Reef)
SHARK
Maya
MayaZBrush High Res + Paint
ZBrush High Res
ZBrush Low Poly
TURTLE
ZBrush High Res + Paint
ZBrush High Res
ZBrush Low Poly
Maya
CRAB
Maya
EEL
ZBrush High ResZBrush High Res
ZBrush High Res
Maya
ENVIRONMENT
Zbrush High Res (Wall)
Zbrush High Res (Reef)
Zbrush High Res (Reef)
Zbrush High Res (Reef)
Zbrush High Res (Reef)
Zbrush High Res (Reef)
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